How many programming books change when code does? This book does exactly that.Find Out More
The book contains HD tutorials and video examples of the code in actionFind Out More
We don't have to buy ink by the barrel. We can add as much color as we like.Find Out More
11 Chapters. 465 pages. And that's just version 1.4. This book has plenty of room to grow. Check out the Table of Contents so far (remember, updates are free anytime this book gets fatter)
Drop by here after your purchase to load up on source files (images, Xcode projects, etc). The native iBook format embeds movies directly in the book, but if you choose to purchase the PDF version, you can find all the example videos posted here. Plus a few more!
We've got you covered no matter what your device or reading preference. The Rolls Royce of formats would be to read on your iPad or iPad mini in the iBook format. Almost as nice, you can read as a PDF on your computer, Kindle, iPhone, Android or a bazillion other devices.
Justin Dike, professional instructor and founder of CartoonSmart.com, wrote iOS Game Programming with Xcode and Cocos2d using high resolution images, interactive galleries, screencasts, and color coded examples throughout the entire book. Imagine seeing video examples of EXACTLY what your code should be doing at certain times!
Press Update... Just found out the book was seen in one of the session videos at WWDC 2013. Thanks for the nod, Apple.
iOS7 Update... For the release of Xcode 5, iOS7 and Mavericks (which makes the book viewable on any Mac) we've updated the book with even higher-rez graphics, Xcode 5 screenshots and a few other changes.
Like those nifty iOS Apps on your phone, iBooks notify you when an update is available. Buyers of our equally great PDF version will get notified by email when an update is available. Just think about all the past programming books you've bought that went out-of-date within a year of purchase. So not cool.
High definition illustrations mark the beginning of every section header and other places throughout the entire book.
The code examples are all updated for the release of Cocos2d v2.1
Read the book in it's native format, on your iPad or Mac. Get all 460 pages and future updates. Just like iOS apps, book updates are free (including entirely new chapters). If you don't have a Mac, iPad or iPad mini, check out our PDF version below.
Prefer a printed version? This book has just been released by Focal Press in paperback. Click here to find out more.